Ranged magic
Dark Wizard
Dark Wizard
Spells, area damage and magic protection.
Pick the right distance, control space with your spells and protect your life with Mana Shield.
BIRTH ELEMENTIce
ALTERNATIVE · UPCOMING ERASFire
Featured skills
6 skills to learn its style
MobilityTeleport
Repositions you by teleporting.
AreaEvil Spirit
Offensive spirits that attack enemies around you.
ProtectionSoul Barrier
Mana shield to improve your survival.
ControlIce Storm
An ice storm that deals damage and hinders movement.
AreaIce Stake Rain
A rain of ice spikes over the attack area.
AreaMeteor Strike
Meteor impact on the attack area.
Skills are learned according to the matching weapon, book and evolution. A skill's name or look does not set your attack element: in South Era it is defined by your character's elemental identity.
Melee combat
Dark Knight
Dark Knight
Swords, close-range strikes and life support.
Close in on the enemy, chain your attacks and combine sword strikes with survival buffs.
BIRTH ELEMENTWind
ALTERNATIVE · UPCOMING ERASEarth
Featured skills
6 skills to learn its style
AreaTwisting Slash
Sword spin that strikes around the character.
AreaRageful Blow
Heavy strike that hits the impact area.
AttackDeath Stab
Focused thrust against the enemy.
SupportSwell Life
Increases max life through a temporary buff.
AttackStrike of Destruction
Sword attack with an icy look.
AreaEarthbreaker
Breaking strike against the combat area.
Skills are learned according to the matching weapon, book and evolution. A skill's name or look does not set your attack element: in South Era it is defined by your character's elemental identity.
Ranged and support
Fairy Elf
Fairy Elf
Bows, healing and blessings.
You can build an offensive archer or support your allies with healing and attack and defense buffs.
BIRTH ELEMENTLuz
ALTERNATIVE · UPCOMING ERASWater
Featured skills
6 skills to learn its style
RangedTriple Shot
Fires several arrows in a single attack.
RangedMulti-Shot
A five-shot burst to cover more targets.
ControlIce Arrow
Ice arrow to attack and control the target.
HealingHeal
Restores life with a support spell.
SupportGreater Defense
Improves the allied target's defense.
SupportGreater Damage
Improves the allied target's damage.
Skills are learned according to the matching weapon, book and evolution. A skill's name or look does not set your attack element: in South Era it is defined by your character's elemental identity.
Hybrid style
Magic Gladiator
Magic Gladiator
Sword and spells in a single character.
Combine physical and magic attacks depending on your gear and build; switch between close combat and area spells.
BIRTH ELEMENTLightning
ALTERNATIVE · UPCOMING ERASCrystal
Featured skills
6 skills to learn its style
AttackFire Slash
Sword attack that weakens the target's defense.
AreaPower Slash
Projects the weapon's power in a wide offensive.
AttackFlame Strike
The gladiator's signature sword attack.
AreaGigantic Storm
An offensive lightning storm around the fight.
MagicEvil Spirit
Spirit attack that covers several enemies.
ControlIce Storm
An ice storm within its magic repertoire.
Skills are learned according to the matching weapon, book and evolution. A skill's name or look does not set your attack element: in South Era it is defined by your character's elemental identity.
Command and offense
Dark Lord
Dark Lord
Command power and ranged attacks.
Lead the fight with ranged skills and rely on the Dark Lord's command and damage tools.
BIRTH ELEMENTFire
ALTERNATIVE · UPCOMING ERASDarkness
Featured skills
6 skills to learn its style
RangedForce
Force attack aimed at the enemy.
AreaFire Burst
An offensive burst on the target and its area.
AreaFire Scream
Fire attack that spreads pressure across enemies.
AreaElectric Spike
Offensive electric discharge.
MountEarthshake
Earthquake tied to the Dark Horse.
SupportIncrease Critical Damage
Improves critical damage with a party blessing.
Skills are learned according to the matching weapon, book and evolution. A skill's name or look does not set your attack element: in South Era it is defined by your character's elemental identity.
Curses and summons
Summoner
Summoner
Weaken, drain and control the opponent.
Alternate summons and curses; make use of damage reduction, control and recovery tools.
BIRTH ELEMENTPoison
ALTERNATIVE · UPCOMING ERASLightning
Featured skills
6 skills to learn its style
RecoveryDrain Life
Drains the target's life while attacking.
AreaChain Lightning
Electric attack that chains across several targets.
ControlSleep
Applies sleep when the target can be affected by this control.
ProtectionDamage Reflection
Temporary damage reflection buff.
WeakeningWeakness
Reduces the target's damage.
SummoningRequiem
Offensive summon of Neil to pressure an area.
Skills are learned according to the matching weapon, book and evolution. A skill's name or look does not set your attack element: in South Era it is defined by your character's elemental identity.
Fist combat
Rage Fighter
Rage Fighter
Physical strikes, close-range pressure and buffs.
Fight at close range and alternate hit chains with ranged attacks and survival buffs.
BIRTH ELEMENTEarth
ALTERNATIVE · UPCOMING ERASLuz
Featured skills
6 skills to learn its style
AttackKilling Blow
Signature physical strike of their gloves.
AttackBeast Uppercut
Heavy close-combat attack.
ChainChain Drive
A sequence of strikes aimed at the enemy.
AreaDark Side
An offensive that reaches several nearby targets.
AreaDragon Roar
Dragon power projected onto the combat area.
SupportIncrease Health
Temporary vitality buff to boost endurance.
Skills are learned according to the matching weapon, book and evolution. A skill's name or look does not set your attack element: in South Era it is defined by your character's elemental identity.
Spear and shield
Grow Lancer
Grow Lancer
Physical combat with defensive tools.
Control the fight with your lance and alternate close attacks with the protection of your shield skills.
BIRTH ELEMENTWater
ALTERNATIVE · UPCOMING ERASPoison
Featured skills
6 skills to learn its style
AreaSpin Step
Offensive lance spin in close combat.
AttackMagic Pin
Lance attack focused on the target.
AttackHarsh Strike
Heavy strike with the lance.
AreaShining Peak
Projects a spear attack onto the target's area.
AreaBreche
Physical lance attack against several targets.
ProtectionCircle Shield
Defensive buff tied to the shield.
Skills are learned according to the matching weapon, book and evolution. A skill's name or look does not set your attack element: in South Era it is defined by your character's elemental identity.
Rune magic
Rune Wizard
Rune Wizard
Projectiles, plasma and combat buffs.
Keep your distance, pressure with your projectiles and boost your offense with the Burst and Haste buffs.
BIRTH ELEMENTCrystal
ALTERNATIVE · UPCOMING ERASWind
Featured skills
5 skills to learn its style
RangedMagic Arrow
Long-range magic projectiles.
AreaPlasma Ball
Offensive plasma sphere over the combat area.
AreaShock Blast
Magic explosion on the target's area.
SupportBurst
Increases damage; also changes mana consumption.
SupportHaste
Increases attack and magic speed; changes AG consumption.
Skills are learned according to the matching weapon, book and evolution. A skill's name or look does not set your attack element: in South Era it is defined by your character's elemental identity.
Swords and magic
Slayer
Slayer
Mixed attacks and weakening tools.
Combine your swords with Slayer's own skills, keep up the pressure and use detection and weakening when you need them.
BIRTH ELEMENTDarkness
ALTERNATIVE · UPCOMING ERASIce
Featured skills
5 skills to learn its style
RangedSword Inertia
Offensive projection of the sword's power.
AreaBat Flock
A flock of bats that attacks an area.
AttackPierce Attack
Piercing attack aimed at the enemy.
DetectionDetection
Detects units within the skill's range.
WeakeningDemolish
Reduces the physical and magic damage of affected enemies.
Skills are learned according to the matching weapon, book and evolution. A skill's name or look does not set your attack element: in South Era it is defined by your character's elemental identity.